Dec 07, 2008, 10:39 AM // 10:39
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#41
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/notsigned for title because it's idiotic, and /notsigned for no level cap because I actually like 20 as a level cap and hope they keep it for GW2.
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Dec 13, 2008, 06:04 PM // 18:04
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#42
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Academy Page
Join Date: Jan 2008
Location: What Ever Guild Hallz Are In AT Rotation
Guild: We Kite Holding Hands [ミズズズ]
Profession: Mo/W
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i have 21mil exp on my main
i don't really think this is worth implementing cause all it would show is who farms more imo!
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Dec 13, 2008, 06:43 PM // 18:43
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#43
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Wilds Pathfinder
Join Date: Jul 2007
Location: BC Canada
Guild: Guild With No [NAM트]
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to the OP: there's people with 50-100+mil exp. if they made a title for exp, the cap would probably be huge. and your monk, with its 1.5mil exp, would probably never get it. aside from that, theres enough titles already
anyway. /not signed
i have a few characters with 10-40+mil exp, but i wouldnt want to have to grind exp for a title or to level. personally, i like the level 20 system. you get to level 20, and youre free to do anything you want in the game. imo, its much better than having to wait months or even years to reach a high enough level until you can go into some areas and do some things.
and if there wasnt a title, increased monster levels, or benefits from the levels, what would be the point in having it at all? none, itd be pointless. and no body cares how much exp you have.
wait until gw2 then go have your fun with pointless levels.
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Dec 13, 2008, 08:44 PM // 20:44
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#44
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Krytan Explorer
Join Date: May 2008
Location: New Jersey
Guild: League of Elite [LoE]
Profession: D/
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/notsigned for all above reasons
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Dec 13, 2008, 09:06 PM // 21:06
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#45
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Forge Runner
Join Date: Mar 2006
Profession: N/
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/signed 100% absolutely this must be done
but only if its -not- retroactive
stated due to "economic reasons"
(plz dun qq, because also its technically not possible)
adding this title will innovatively change pve
it'll be like ur playin a whole new game!
and will make everyone want to pve again
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Dec 13, 2008, 09:21 PM // 21:21
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#46
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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/RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOno
12char
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Dec 14, 2008, 05:51 PM // 17:51
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#47
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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i'll sign it only if my title says "my level is over nine thousaaand"
/notsigned
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Dec 15, 2008, 03:19 AM // 03:19
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#48
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Krytan Explorer
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Quote:
Originally Posted by EinherjarMx
i'll sign it only if my title says "my level is over nine thousaaand"
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I think everyone should attend to agree on this one.
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Dec 15, 2008, 04:36 AM // 04:36
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#49
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by Eleeta Rainbow
1. But have attribute points/health/energy stop at level 20 like normal.
They want to keep the game balanced, and many players think 20 is a lame number, so i was thinking why don't they just give us the levels but keep the game balanced by stopping the attribute points like normal? It would def be a way for me to show off my monks 1.5 mil xp XD, but people still don't become overpowered.
OR
2. Have a new title that would show what level you would be if there wasn't a cap. It would just say Level(#). I don't think there would be a max, it would be endless like HA rank or something XD.
Thoughts?
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Over 1000 skill points earned = farming/no-lifer title.
I'm going to say no. If you don't have other max titles to show off with your high-experience character, then you have the wrong idea about GW. My sin has twice as much exp as my main char but no max titles because it's a farm character. I'd rather show off my 15 mil exp warrior than my 30 mil exp assassin.
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Dec 15, 2008, 09:17 PM // 21:17
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#50
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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in a sense, a farm xp char has items to show off....but what do i know? im just a gw player
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Dec 15, 2008, 09:27 PM // 21:27
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#51
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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experience title is stupid because farming exp is easy enough. lvl cap isn't going to change, enough said. There are two experience titles already that actually require a little planning, thought and skill>>Survivor and Legendary Defender of Ascalon. want to show off ur epeen? go death-level in pre-sear for a few months.
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Dec 16, 2008, 01:55 AM // 01:55
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#52
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Awesome, another proposed title based solely on grind, not any semblance of skill. CoF runners and raptor farmers practically gain skill points by the minute; you do the math. Everyone pretty much covered the many reasons we don't need an XP title, so /notsigned.
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Dec 16, 2008, 08:46 AM // 08:46
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#53
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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yes we need a title for farmbots so we can identify them
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Dec 16, 2008, 06:47 PM // 18:47
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#54
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Frost Gate Guardian
Join Date: Apr 2007
Location: Oss, the Netherlands
Guild: [AdHd]
Profession: W/
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/not signed for al above reasons.
What then after this title? a titel how much deaths you have for evry death one lvl XD.
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